Developing Final Outcomes & Reflections

My final outcomes here are simply more detailed versions of previous iterations, dealing more with the typographic detailing as well as polishing off the videos and animations with audio as well as smoothing out several transitions and animations.

I found my larger animation to come alive with the improvements, the transitions are now much more varied and interesting, meaning that even though it is multiple minutes long, it is exciting to watch while continuing a large amount of interesting and intriguing information, I believe I have delivered this in an effective and accessible way. Alongside the App, in particular the converted interactable infographic that exists within it, this infographic really is the most effective part of the app, that combined with the ability to scan your local area and get that areas light pollution level, you can then translate that light pollution grade to other relatable occurrences, something that I think would improve this would be to offer some comparative areas light pollution level, however the user themselves could do this simply by entering a different postcode into the app and thus getting a different areas light pollution results returned, however given that this is not expressively mentioned within the app would mean that it could make a marked improvement of the amount of use that my users get from the app and in particular, the infographic within.

Overall, I found my FMP massively challenging, but equally rewarding. I believe I have taken risks with my FMP, delving into motion but I do think that it has forced me to learn new skills, given the perfect topic area for motion there really was no other way that these issues could be designed apart from having motion sitting at the centre of it, saying that though I still find my use of static ads both meaningful and interesting, I have avoided simply making for the sake of making, everything here has a purpose and helps to either strengthen the brand or strengthen the level/sophistication of the communication within the brand. With this in mind I think the outcomes could be expanded upon, further experimentation into different animation software’s would help me to realise what else I could do, unfortunately I lacked the timeframe to conduct this extensively, however I did have the chance to experiment with the cinema 4D engine within after effects, I feel much more exploring into new programmes may have perhaps harmed my outcomes more, I think I gave myself enough of a challenge for such an important and lenghty project, and overall I think I have met that challenge well and am therefore a more rounded designer because of it.

Fight Bright Ammendments & Developments

With the name, logo and type working together, it seemed the right time to go through all of my previously made content and fix the issues brought up as well as incorporate general refinements. I think as a whole the animation is now much more effective, the effects that are used are used throughout but they also have smaller, detail oriented changes to them, even the smallest things like having small offshoots of lights in the animation directly above to show a downward facing lamp, as well as easy easing the keyframes so you get that nice sense of flow and softer revealing, down to the smallest details input here, having the light glows themselves be one frame out of timing so you get the tiniest sense of travel between the actual letterforms glowing, then the larger glow emanates from the sources, I think this all works together to give a more realistic motion experience.

Fight Bright

With further refinements I have changed the logo and name of my campaign once again, I really think that the foundations of the content are the main area that need work. The visual systems remain perfectly functional, however small adjustments to the name and tagline will help to make my call to action clearer, this was once of my key concerns in the research stages and so I think it is worth the time to really flesh out every alternative with taglines, names and marques to ensure that the campaign remains both accessible and identifiable as well as delivering high quality, persuasive information and content.

Fight Bright, is shorter, snappier and more memorable than my previous names, it still implies that light pollution is a fight, and the tagline goes into further detail, specifying that it is a campaign about combating light pollution. The previous flashing lights are still proving a successful way to reveal and conceal information, having this moved into a moving format allows the viewers eye to be forced over to different areas, isolating type for the duration it takes to read, then removing it from the page to reveal something else, this revealing information in isolation also echoes light pollution itself, the inability to see the whole picture is a part of the sight limiting factors of light pollution, I think this has been translated well into my designs, it doesn’t say ‘this represents light pollution’ in a literal sense, but the good thing is, it doesn’t have to. I personally think that it is clear what the flashing lights are representing here, this is of course assisted by the inclusion of thinner weights of type that also implicitly remind the users of fluorescent tubing, a most artificial form of light that is often the cold blue shade replicated above.

I think if I could just translate this short snapshot into my longer length animation, then I would be really delving into success, but the issue I’m finding with that is with the length of the animation, and that I can’t just keep doing the same thing over and over again, as there would be no point of making the animation the 2 minute length it currently is, additionally, it would also become predictable and boring to watch.

I think moving forward with the further branding elements for this campaign, I think the main issue does not sit within the longer animation, I need to go through and be really innovative with my animations and then refine the animations to be smooth, but to do that they must sit on an interesting and creative foundation, utilising the motion design research previously to ensure that I really push it as high quality as I can so that it can become an interesting and inviting piece of motion design.

FMP Ammendments after submission

With the notes from my formative presentation in mind, I have reworked the structural elements of the campaign, while the visual language was perfectly functional. The actual approach was causing confusion as it was not perhaps as thought through and clear as it should have been.

I found my improvements to the categorising of the campaign very successful here, taken from my first project this year I decided to rename the campaign to something that could be changed slightly/added to in order to give the user a clear insight, not just that they are learning about light pollution, but exactly what part of light pollution. Three categories seemed perfect, one for the sight limiting factors, one for the health and a final one for the wildlife/climate effects light pollution has. These could be broken down into even further sub categories but at that point the categorisation would perhaps become pointless as the users would potentially get lost in a large web of categories and end up more confused in the end.

More urgent type has been implemented, and I think this is a wholly positive change. the use of small caps allows for greater play of type while still having a varied weight, but keeping the larger, more present caps help to scream the words on the page with a greater sense of urgency than the previous, softer typographical approach. I still think that scale could be utilised more in order to give a greater sense of hierarchy, however this will need to be taken with huge delicacy, too much large, bold caps and the page will look far too cluttered and will once again become confusing and overwhelming, with the use of flashing lights still in all of my content I do not think I need to make the designs anymore overwhelming than the moving elements already are. If this can be done though, I think it will help to just elevate my visual language just that bit more.

to match with the new, more fighting and urgent type and new name. Lights vS asks users to fight against light pollution, this vocabulary has been selected very purposefully, I want light pollution to seem like a fight, but a fight that can be won, I think this is becoming a key element within my campaign as the main first step seems to be persuading people that light pollution is both a massive problem, but also does not have to happen, this new set of vocabulary alongside the updated visual language but paired with the previous successful elements of ‘Lights block Sights’ allows the call to action to become even more clear, easing the user journey into success.

finally, along with the new elements mentioned above, in order to ensure that confusion amongst the three different categories is eliminated I have incorporated a different key colour, all of these, blue, yellow and green, are all RGB colours, they still show the bright and aggressively artificial nature of light pollution, especially when on a dark background. The glows are kept bright and wide to show just how much one single lamp can illuminate, but also just how easily over lighting can occur when too many lights are placed in one area, the area being the screen bounds in my Lights vS case.

Moving forward, I now need to start implementing the more subtle, detailed oriented tasks. I need to go through my animations and fix all the key frames so they are as smooth as possible, as well as eliminating widows etc. from the typography of the app and infographic, I also think my work would benefit from a small amount of imagery introduces. Now it is entirely typographic, even just inputting a few light sources to reveal different layers of information should help vary the pace slightly and ensure that potential users are kept interested throughout their time interacting with the campaign.

Outcomes & Scope With Reflections

My outcomes at the time of the formative presentations are above.

I belive these outcomes are certainly the embodiment of my entense research in both theoretical and conceptual settings. However, while the positives here are the well informed nature of the outcome, I think the actual conceptual visual cohierency and typographic detailing as well as the overall sophisitication of th outcomes needs vast improvments, there is no need, in my opinon to explore any further concepts in the form of research I have all i need. I should be concentrating my efforts into creating detailed outcomes, and perhaps limiting my number of outcomes significantly, at least for the time being concentrating all my efforts into perhaps just making a small but detailed and useful app as well as a single, informative and experiemental/experienctial motion animation would help to really hammer home exactly what details and systems should exist where. For example, the increasing of weight to show light is intensity is good, and so I should push this concept as far as i can, explore every hole that the techqnieu can fit in, and this should be done before making a large scale outcome in order to prevent the dissolution of the campaign and it’s meaning as well as it’s visual and typographical impact.

The motion animations are functional, but they could become much more, the potetnial here is endless due to a carefully researched and selection format matching perfectly with the issue at hand, light pollution in motion is perfect, and I do not think i have met the potential here, but there is so much more than can be done that should perhaps be done by taking myself back to sketches and stepping away from after effects, a somewhat restrictive programme if you’re not highly proficent in it’s tehcniques and systems, as i am still quite new to the programme, this would likely help to exapnd the experimental nature of my outcomes while preventing a disjointed and seperate feeling throughout my outcomes.

my static outcomes should use ugency in more ways, for example, experimenting with small caps and point size more, the screen bounds can be broken to give a greater sense of scale and movement, such an important part of my outcomes movement should be considered in every sense within ever outcome.

moving forward I think i will look back at my first project this year, which was also a social campaign and see what were the massive positives there, not in the visual systems, but in the foundations of the concepts of the campaign overall, for example, that project was split into different sub sections with mt designs forming an overarching brand, light pollutino is such a massive and complex issue that affecs so many that this may be the new and refined way to translate my research through. Rather than light block sights perhaps it could be called

Lights Vs …..

And then sub sections can be put in after the Vs, allowing the audience to instantly connect with what the designs infront of them are meant to be showing, helping the formation of connections and making my designs more accessable to the widest audience possible.

While there is still plenty to improve and refine before submission, I think i have successfully engaged with new and exciting design challenges, I have not shyed away from after effects, a programme that I have previously tried to avoid. I belive I have clearly found a very important issue and, through research and experimentation have discovered the perfect format from which to express my social campaign from, it is just a case of taking a step back for a short time and perhaps looking at this project with fresh eyes and drawing up a new structure, ensuring to keep the visual language elements I have already created that seem to be working. I look forward to transforming this project more and hopefully working out the problems in order to allow my social campaign to reach it’s full potential and make real, social change.

Further Developments & Static/Motion Technique Refinements

Ext motion fixes

In the hope of better communicating the essence of light pollution i have moved further into 3D within my animations, this is another type of animation entirely and therefore may benefit frobeng made in Blender rather than after effects, however given my lack of experience in blender i think it would be benefitical to make my outcomes in after effect and then port them over to blender for application of noise, 3D effects and the insertion of objects.

At the time of making i was aware that making 3D text in after effects is a very difficult task, it is very hard to do well as the work so easily falls into an amateur looking catageory, for this reason i do not think that iincluding it in this project is a very good idea, I am alreadys stretching myself enough by learning after effects purely for my FMP as well as the fact that the use of multiple programmes for the same animation may cause corruption issues not to mention that the different visual styles that possibly would be created will cause massive rifts in the coheriency of the visual languge, my visual langauge is postive at this moment and does not need much ammedning, I would not want to upset the balance without having at least some solid outcomes made beforehand. For these reasons i feel that experimentations such as these should remain to be explored until further in the project, once my otcomes have been develedoped further and only small adjustments need to be made to the foundations of the visual language/storyboards for the animations.

Apart from the 3d effects, the improvements I have made to the animations are overwhelmingly positive, I think is this becuase previously I had made the basic structure and outcome, but beuase of this the actual amimation uses bare bones techniques in order to just translate my ideas within my storybaord, however with this extra time I now have I delved deeper into each section and transition and explored more in depth what I could do to each of them, this rise in quality is also supported by the now more consistent typopgraphy, a clear consistency in left aligning as well as block paragraphs often appearing in simlar places, only having the weights changing, and the weights being changed are there with reason, to reflect the varying intensities of light pollution present around different local areas.

With the now more consistent typography, the different weights are now more noitceable and contain more visual impact, as they are clearly meant to exist in that state. This is a difficult task as the rules of tpyography do often prohibit me from executing a dynamic type weight, shifting multiple times even within the same word.

I find the increase play in scale positive as well, light flashes more like a distant sun that impacts more than the whole page, rather than bulbs simple illuminating the very surrounding area, this helps to bring more impact as well as have more infomration be revealed imbetween the flashes of light, A technique I find to be an effective way to translate infomation.

Infographic and pragmatic light use (Urban Sun Conceptual Research)

The urban sun is an important piece of research for my project, the use of projected and pragmatic light correlates well with my large scale stencil outcomes, it helps to show how this would be possible and open up more aveneus as to how to execute this idea.

I have developed a large scale infographic to support this, the infographic uses the information translated from various scientific papers on light pollution and the bortle scale. Using the bortle scale as a system to viualise and make more accessable I have made my infographic much more accessable than the papers from this the information has been translated from. In addition to this, the effects of light pollution here are not just to do with the night sky, an issue that I had spotted early on in the project that organsiations seem to often fall into, my infographic has also translated the health and environmental effects of light pollution.

The elongated format on which the information sits upon helps to incease the legibiilty of the information, you cna clearly scan downwards through the document and spot, at what point certain things arent visible or at exactly what point light pollution will begin to disrupt your sleep etc. I think this is a vital part of the infomrgraphic as it makes the progress towards lowering light pollution tangible, members of the public can see this infographic, then use my app to find their local levels of light pollution and how to reduce it. The audience can then check back some time later and spot if it has reduced, and then understand what that reduction means for the health of them, and everyone around them.

https://drive.google.com/file/d/1p1dZBIEz8HDx93R_dFySBbwAKiUCv3OI/view?usp=sharing

These outcomes now tell a coheriant a story, with this in mind, I feel a user journey would help to concrete this story, and easily translate my objectives and how I hope to achieve them alongside why they are the correct outcomes for achieveing these objectives. A user journey has been used for previous projects and did help the client understand my creative decisions, and so it would be wise for it to be my next port of call before inital submission to allow for the clearest and most useful feedback possible on Monday.

Further Animations and Directed motion research

https://samcampbell.net/

https://www.behance.net/gallery/4308595/NHN-NEXT

https://motionographer.com/

https://mvsm.com/project/haibike

https://filmlondon.org.uk/flamin

Motion Reseach

Moving with my previous reflections, mainly consisting of the negative elements of my static designs I have decided that perhaps my information should sit further into the format of motion and moving images, if the static examples are still appearing flat and boring to look at, then maybe an extended motion animation that takes you through the different parts of light pollution and importantly, how to combat it.

My inital plans are below.

1, What is Light pollution?

1-2 minute motion animation, focussing on the statisitcs of light pollution and the translation of the phenomonon in order to make it accessable to the genreal public as well as generating intrituqe to invite people to explore the further content I have made.

Covering what light pollution is would be informing people that it is caused by artificial lighting, light shining upwards in the sky, creating a sky glow that obscures vision and brightens the natural inky black of the night.

A general rule of thumb is that the more urban your are, the higher your local levels of light pollution are.

An introduction into the bortle scale, the nine different grades that exist and exaplaining what makes somethin the grade it is.

An important informative section would be to state that light pollution does not only affect night sky quality but also the health of those that inhabit highly polluted areas.

2, Effects of light pollution

A lessened sky quality is the most easily perceivable effect of light pollution, as moving areas can have this effect be removed by only driving a small number of miles away from overlit areas such as cities.

The disruption to melotonin production would be vital here, as many of the health effects spawn due to this disruption, a lack of sleep and hormone production can cause any number of health conditions, but tend to manifest as cateracts and cancers.

the financial statistics and multiplication statistics should come into play here, they will help to prick up the ears of those listening and watching the second part of the motion animation.

There is also a significant environmental impact, however i feel this should be included after the effects to humans health due to a sense of urgency needed to be made as the forming of cancers in humans will be of a greater concern to city dwellers as something like the health of bats ad foxes will be.

3, What can be done about light pollution?

This quite possibly the most imporant section, as this is where the audience will be asked and guided to changing their local light pollution. Making it as simple, but as effective and easy to follow as possible is an absolute nessesity.

the five steps have been examined earlier and include

Storyboarding the animation

For section 1, what is light pollution? the inital storyboard is below (with annotations)

My storyboard and the inital creation of the animation dont expand much past the techniques seen in the smaller scale animations i have made previoudly for this project, however I think that it’s good and a useful exerceise to condense them down and place them all into one, longer animation that tries to use all the techniques available to me at this time in enough varience in order to ensure the viewer is not bored halfway through but also that the animation is not too fast or contrasting that none of the information within is lost or illegbile, it is always a massive design challenge to find the perfect balance between dynamic design and functional legibitity, I think i have managed this to a good degree here, the animatoins are interesting and expressive, but hang on at their completed state for long enough to just about ensure the information is actually given time to be read. Of course this could be paused to allow the viewer to read at their own pace, but I do not think that this should be considered going in to creation, as the designers behind the animation should be catering for their audience in order to make then feel more considered and therefore, assist in the formation of an emotional connection with the light block sight campaign.

Some negatives of this animation are the massively varied typographic langauge present here, I used varied weights and settings to try to change the pace, however I do not think this has been done to the highest degree, it doesnt feel like the pace is changing, the quality just feels lower and inconcsistent, a good design will be able to fill the animation full of varied techniques and type but without it feeling disconnected or many different things just carelessly jammed together, my example here does exhibit symptoms of these to a worring degree, however given this is only an inital outcome, this is the time and place for improvements to be made, i would much rather remove these issues now rather than a day before submission. I do like the small inclusions of different light colours, however these should be used very sparingly in order to hold its impact when used, once again it should find that balance between changing pace which is good, and causing a feeling of disconnect which would distract from everything else I have made, the details must be perfect and the theory must be complete and legiible in order to prevent distractions from the overall narrative.

Lights Block Sights

With my conceptual experimentations moving forward and seemingly having found their medium, motion in light, I have moved forward and created a more full range of outcomes that can now be placed within deliverables. I thought it was a nessecary step as it’s vital to not waste time creating deliverables that would not be useful, this would not only make useless content, but would allso reduce the time that could be spent on making more useful designs. With that in mind these examples use a mix of motion and static, while it’s clear that the moving examples are clearly more innovative and experimental than a simple static monogram, however I still think that having some static backgrounds from which to implement and build motion from is a good idea, I think this is a good idea partly due to my limited experience in creating motion designs, I find that having some static content made first is almost like creating parts of a storyboard, with each element of the visual language being a panel in the storyboard. If this is done well I should be simply transferring the static elements and simply making them move in after effects rather than having to constantly be spontaneously innovative in a programme like after effects, which I lack the expertise that I possess within programmes such as photoshop, illustrator, indesign or XD.

Lights Block Sights

I tried a number of different names after spotting that my previous name, spotlight, was too genreal and didnt say ‘stop light pollution’ my other names are somewhat similar but do speak slightly different messages, my other examples are below;

light snjgneg

egetgetjger gerg

wer

gwerg eg

wetnweg

I think these examplse show a clear progression, as well as a condensing of my message and attempts at inputting a call to action and insight into what designs are going to fall within a campaign titled ‘lights block sights’. While they all do okay at this, they are merely functional and I think that lights block sights is the easiest to remeber amongst all of these examples, having a memorable name and slogan is key to creating a good quality campaign, while the name must be backed up by innovative designs and concepts a good name that my audience can resight without constant reminding sets a good foundation moving forward, and I think lights block sights acheives this to a good degree.

I have altered my typeface to move away from serifs, while I had plans to utilise the serifs as the elements of the type that illuminated, the abstract shapes that isolating serifs made intrigued me and could perhaps make letterforms of their own. However, a super clean and wide weighted sans serif such as Dunbar allows me to do this in a dlightly differetn way, given the overwhelmingly uniform lines that make up each letterform to be deconstructed and potentially put back together, through the flashing light visuals shown throughout my motion examples to flash different figures and forms in quick succession, hopefully bringing everything back to this sense of urgency that I am trying to create within my designs, particularly the motion examples.

An observation that I really liked from using Dunbar is the use of a illuminated double ‘ll’ in light pollution, illumating the two l’s side by side in a cold blue really strongly reminds me of ceiling mounted flourescent tubing, these are perhaps the most obviously artificial forms of lighting and so having my examples give an essence of that is really successful and shows that even really simple shapes, when put in a certain motion, can convey complex ideas and visuals, if done well.

A final positive of Dunbar is its massive varience in weights and typeface options, Dunbar has three faces,

Dunbar Low

Dunbar High

Dunbar Text

These different sub sections are perfect for such a minimal and clean typeface. Having different sub typefaces for headings, copy and pull outs etc. helps to set a varing pace that otherwise may become monotinous if just using the same, geometric forms over and over again, with only a slight weight change present to differentate huge headings from tiny body copy.

My Maruqe draws inspiration from two different elements previously explored, after I had deciede to change from my ‘spotlight’ visuals, I went and looked back at what other forms could be explored, below are some of the examples, informed by the information an research throughout the project so far.

My experimenations here do take some inspiration from my origional logo marque, a downward facing spotlight, I think this idea was solid and functional, since the issue was just the fact that it wasnt unqiue and identifyable enought I felt that if i could just make a version that was more unique, the problem would be solved. As i progressed through more maruqes I started looking into more visual metaphors, in particular the stars themselves, since both sights and lights are present within my name and tagline, using an asterix to represent a star or a lamp seemed perfect. And so I decided to see what Dunbars asterix options looked like and the clean but slightlly rounded asterix was perfect for animations and illumination, however a familar problem of lacking identifiability creeped in, I can’t just use a uniform sans serif asterix as my marque, it would be less unique that my downward spotlight logo. And so I engaged my research within the bortle scale more, and through using the nine different grades within the bortle scale, I edited the asterif to have nine points thatt gradually gain more and more weight, almost as if the light is increasing in intensity as you move through the marque, that is not almost a visual representation of the bortle scale itself, given the usefullness of the scale, I feel it will be more present as i move through creating more outcomes further into the project.

In my opinion the marque works, it’s identifyable and it contains considerable meaning as well as spawns some potentially more interesting visual systems, I am liking the fact that I can translate a greater sense of light intensity without having to actually increase the light intensity on the page, perhaps this can be done if more ways? whether through the very context the designs sit on or through different visual elements such as the typography or format, the light intensity can then be altered depending on the location that the content is being viewed in, this makes my designs more personal and experiential, something that has been commonplace in my desired outcomes throughout the project and would, in my opinon help to elavate and transform the project higher than it is at the moment.

Aside from the logo maruqe and the motion examples, my static examples above are much less successful, they use a simlar colour scheme and begin to play with scale and the statistics that light pollution creates, I think the stats includsion may be nessecary simply due to their ease of interpretation and thus, their accessability amongst the genreal public and particularly my audience who will be fully aware of glaring lights and the presence of different types of outdoor and indoor lighting throughout their local area.

The colour scheme makes my static examples very contemproary, supported by the ultra clean sans serif, however i think the static format and contemporary colour scheme combined bring out something negative in the typeface, there is something that is omnipresent within the motion examples that is almost completely gone in the static examples, the lack of layering and faux 3d elements makes my static examples extremly flat, given their flatness they do not jump out of the page and scream engage and urgency, and they certainly do not match the motion animations, their layering through flashing lights and revealing/concealing dynamic information is well done, but this is not achieved in a static poster or app screen and so these outcomes are not effective at all, they translate the facts and figures of light pollution and thhe bortle scale, but they fail almost compeltelty ast doing this to an interesting and engaging extent. Given these observations it seems my content should either sit entirely within the motion format, or the static examples need a huge revisiting and transfomration,, however at the moment i do not see how Ii would create the same atmostphere of the motion animations within a static format, and especially in a print format.

Light in Motion & Visual Language Redo

Further experiments have allowed me to delve further into motion, I was impressed by my use of light in the very small scale logo animation, although the logo and name are subject to be changed, the techniques were very interesting and therefore i have created more in order to begin varying my material.

I have the simple animation of light appearing as light and then illuminating the text, this is positive, but is used for different techniques by many people. Because of this, I thought a good approach would be, in order to make my content more unique and identifiable amongst other motion animations, delving further into what elements can represent a light reveal, and trying to have content reveal the type without just having to literally reveal something using a single coloured light glow.

What are you missing animation goes above^^^^

My first experimentation does not stray too far from the previous, but it does use a mix of lighting techniques, including beginning to play with scale, I think the scale elements here are positive. I think this because of my previous considerations from my research, I want more impact and urgency in my designs in order to set an appropriate pace, I think that using a large spotlight that exists outside of the screen bounds and swings in, alongside the light brightness brings a massively varying pace to the animation that not only makes it more interesting but also forces your eye to adjust to the rapidly changing light levels, bringing optical discomfort and contrast that can be executed more effectively when paired with the playful scale that is beginning to be explored here in the example above.

Warmer Lights Animation

exploring further into experimentations I have altered the text itself and attempted to move into something more sophisticated than just illuminating the text, but instead having the text change weight and colour to represent the wasted light of light pollution. I think this example does execute what I theoretically wanted to do, a more sophisticated and implicit execution of the experience and impact of light pollution. However, conceptually I do not see this working within animation in its current form. It just appears too close to something that belongs in a PowerPoint presentation. The very uniform scale and centre type degrades the overall quality and becomes a far too distracting factor within the animation. This could potentially be fixed if given a scale treatment similar to the previous animation example. an overscaled type example that fits over the screen bounds perhaps with some noise and texture added in would help to prevent this problem from occurring, although I don’t think the style of the type animation fits in combination with my other examples and so I would need to commit to this style completely or the other and at the moment I am in general, not preferring this example and so I do not see this animation seeing placement further in the project.

Logo animations, revamped

This logo animation does not differ massively from the previous, apart from the actual name and the inclusion of the Asterix that acts as a star/light. The small elements that have been changed are positive in my opinion the colder colour scheme is a better reflection of the cold and artificial nature of street lamps, I am finding that my colour scheme is changing slightly as the days pass on, I find this to be positive as it becomes less flat most times I change a shade or tone, my colour scheme also seems less flat, something that compliments the motion and glows based designs that are seen throughout these experimentations thus far.

The Bortle Scale, Examined

https://advances.sciencemag.org/content/2/6/e1600377

talk about the pdf files thats well useful, the bortle scales potential but its usefullness needing massive translation, but say its worth it due to the potnetial opporunties for information design that can exist in any format, even my motion examples could portray the bortle scale.

These three images have most of the info needed to make a data vis of the bortle scale, some maths will make these useful.

Light Pollution presentation 9th

Moving forward with my concepts I have decided to try to combine the positives from all three of my inital concpets in order to properly develop my outcomes and ensure they reach their full potential.

Inspiration

the marque for this concept is taken from the visual from a street lamp, although it is based on a downward facing lamp it protrays the general visual of a light ray, and so I think it makes a positive, but very general appearing logo marque. With the inspiration in mind i brainstormed a large amount of experimentations, I think my explorations here helped me achieve a better understanding of the forms of a light ray as well as gain a better formed logo marque in general. I ended up with two final outcomes one appears more italic and less like an information ‘I’ which while i think it makes my marque more recongnisable it may not need to be massively recongnisable on its own as I could simply not have the marque appear in isolation often, this would then need the implementation of more unique logotype to accompany the marque, potetnially limiting the freedom I have with both the maruqe and the type that would accompany it. This seems to be bringing up a large amount of potential issues in the furture for a marque that I have only just created, and so in reflection I think it may need to be changed but regardless of if this marque is to be my final outcome, i still think the experimentation and observational design concept it has spawned will continue to prove useful for the remainder of the project.

Type

I think my logotype runs into similar issues as my maruque, I think that my type utilises light and the elements within the maruqe very effectively, taking a small section of the maruqe and then having it illuminate in both a positive and negative example, while the marque has been translated effectively it seems the marque that is being translated well has not been made in a good foundation and thus i feel i am not moving forward. as effectively as I could potentially be. Somethin positive that has come out of this experimentation is the use of my colour scheme is seeming to be positive, the negative and positive outcomes for the same marque are working well in my opinion and i am excited to use this concpet further and perhaps move it into the more motion based outcomes. Of the motion outcomes that I have created thus far I do think they show the most effective work that I have created so far within my FMP, light in motion is a fantastic context to build from and seems that the layering of different light togtether can dynamically and simultaneously conceal and reveal different information as well as bring the experience of light pollution to my audiences screens.

I am thinking that if this can be brought to print in some slightly altered way then my print outcomes would be able to have their own visual impact, unable to implement motion innto print outcomes I may still be able to have some element of movement by using the natural light of lamps or the sun itself and stencils to have the projection of the light through the stencil print outcome change depending on either the time of day, or the lunar cycle that is currently active. Alternaitvely, the legibilty of the projection could depend on the level and intensity of light pollution within the local area, allowing individuals to see how much light pollution is present in their area in a perceicable way for a universal audience.

Bortle Scale

An interesting observation within my research is the discovery of the bortle scael, I had previously found this but quickly skipped over it whille I was more focuessed on how to have a more experienctial outcome, but after more consideration the bortle scale seems a perfect way to measure light pollution and then, through (perhaps) information design I could create a personal campaign that allows a more accessable measurment of light pollution that is not in vague grades of 1-9 but instead in accurate and accessable effects that occur on each grade, allowing individuas to fully appreciate the severity of living within a bortle grade 9, both the environmental and the health effects that occur, along with what is the most likely cause of the local pollution being so extreme.